I got to spend about a month working in post on Spider-Man: Far From Home. Usually, most of the actual viz we do never sees the light of day, so it was super fun to get to make the Ned’s Beastslayers game look “next gen”. Blink and you’ll miss it during the flight to Europe scene. Mainly responsible for upping the character, environment, and FX detail to try and quickly get it to pass for something out of a game engine. In reality its all Maya viewport and After Effects. Final comp by in-house comp team.